We Shipped Motion Stickers — Animated Emoticon Studio
5 min read·
We have added Motion Studio to the Emoticon Studio. You can now create not just still stickers, but actual animated emoticons (GIF) right in your browser. Here is what is new and how to use it.
What Is New
The header now has a mode switcher with "Motion Stickers." At the same level as still production, you can immediately switch to a dedicated workspace for animated stickers. Layer-based editing lets you arrange elements, then stack motion presets to build animations.
- Layer editor — stack character, props, and text as independent layers for individual control
- Motion presets — bounce, sway, fade, and other common motions one click away
- Live preview — check the loop before export
Why Motion Matters
Animated stickers catch the eye first in a chat. The same character as an animation outperforms a static image in emotional clarity and fun, and markets often treat animated sets as premium. If you have already made still stickers of a character, extending that same character into motion is a natural next step.
The key is not flashy movement but readable movement. A single, clear action tied to the emotion, looped short and crisp, communicates better than multiple elements moving at once.
Specs Are Handled Automatically
Animated stickers have stricter specs than still ones. Frame size, file size, loop behavior, background handling—each market has different demands. Motion Studio is built to reformat frames and file size at export to match the target spec, reducing the risk of rejection at submission.
- Export options for each target (OGQ, KakaoTalk, etc.)
- Automatic frame and file size optimization to prevent spec violations
- Reuse character assets from your still set
Start Creating Today
One-line character concept makes 24 still frames. Add motion on top, and you have an animation set. Switch to "Motion Stickers" in the header and add your first movement. With faster production, testing ideas costs less.
Platform specs, by the numbers
Animated sticker specs differ per platform, and those differences are a top cause of rejections. These are the actual numbers Motion Studio validates against on export.
- OGQ animated stickers — 24 stickers, each a 740×640 GIF · ≤1MB · ≤3s/100 frames · transparent background, plus a 240×240 GIF main and 96×74 PNG tab image
- Kakao animated emoticons — a 24-piece proposal: 3+ animated drafts (360×360 GIF · white background · ≤24 frames · ≤2MB) with the rest as still drafts (360×360 PNG · transparent · ≤150KB)
- Switching targets changes cropping, background and size handling entirely — manual conversion is where mistakes happen
Pick a target and Motion Studio validates the encode against these numbers, flagging anything over spec before you submit. No spec sheet memorization — just iterate until the report passes.